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How to solve a 2×2 cube

Solve your first layer, orient the four last-layer corners and then move those corners into their correct positions.

The three-stage solution

A 2×2 has only corner pieces, so the entire solve can be divided into three simple goals.

First layer→Yellow face→Solved cube
1

Solve one layer

Choose a colour and bring all four corners containing that colour into one layer. The four side stickers must also match: having four white stickers on one face is not enough if the surrounding colours do not form matching bars.

A solved white layer with matching side colours.

What the finished layer looks like

This example uses white, but you should gradually learn to start on any colour. Colour neutrality lets you choose whichever first layer is easiest on each scramble.

Possible start
Two correctly joined corners form a bar.

Start from a solved bar

If two corners are already solved relative to each other, hold that bar at the bottom-left. Preserve it while adding the other two corners.

No bar yet
Choose one corner as your starting point.

Build from one corner

If there is no solved bar, pick one corner containing your chosen layer colour and find another corner that belongs beside it.

A second white corner has been found.

Make the first bar

In this example, the second white corner can be brought up with an L move—but first check whether it is the correct corner for that position. If the side colours do not match, move it to another position on the upper layer and try again.

Continue experimenting until two corners form a correctly solved bar, then place that bar at the bottom-left.

Hold the remaining slot at the front-right.

Insert the remaining corners

With the solved bar at the bottom-left, find the corner that belongs in the front-right position. Place it above the slot and repeat the four-move trigger until it inserts correctly:

R U R' U'
Show move-by-move notation images

Once three corners are solved, keep the final empty slot at the front-right, find the last corner and use the same trigger.

2

Orient the last layer

Turn the cube over so the solved layer faces down. Count how many stickers of the opposite colour face upwards. With a white first layer, count the yellow stickers on top.

Every case below uses the same algorithm. Only the way you hold the cube changes.

R U R' U' R U2 R'
Show move-by-move notation images
One yellow sticker
Hold the yellow sticker at the front-left.

One facing up

Place the single upward-facing yellow sticker at the front-left, then perform the algorithm.

Two yellow stickers
Hold both upward-facing stickers on the right.

Two facing up

Turn the upper layer until the two upward-facing yellow stickers are on the right, then perform the algorithm.

From here onward, diagrams use the front+left view.
No yellow stickers

None facing up

Find two yellow stickers on the sides that point in the same direction. Hold both of those stickers on the left, as shown, and perform the algorithm.

If the top is not yet completely yellow, identify the new case, adjust the holding angle and perform the same algorithm again.

The whole upper face is now yellow.

Orientation complete

All four yellow stickers now face upwards. The side colours may still be mixed; that is expected. The last step moves the corners into their correct positions without changing the yellow face.

3

Permute the last-layer corners

Turn the upper layer up to four times and check whether two adjacent corners can form a fully solved side. The algorithm is the same whether or not you initially find a solved pair.

R U R' F' R U R' U' R' F R2 U' R'
Show move-by-move notation images
Solved pair found
The matching corners form a solved block.

Hold the solved corners on the left

If two corners are already correct relative to each other, hold that solved pair on the left and perform the algorithm once.

No solved pair
No upper-layer turn creates a solved side.

Perform the algorithm from any angle

If no two corners match after checking all four U-layer positions, perform the algorithm once from any angle. This creates a solved pair. Put that pair at the front-left and perform the algorithm again.

First layerFour corners solved with matching sides
OrientationFour last-layer stickers facing up
PermutationAll corners moved into position