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Beginner 3BLD method

How to solve a 3x3 blindfolded

Learn to memorise and solve a 3x3 without looking, using a fixed lettering scheme, controlled sticker swaps and reversible setup moves.

A–X lettering3 core algorithmsWorked cycles

What happens in a blindfolded solve?

Your official time includes both memorisation and execution. Start the timer with the cube covered, remove the cover, memorise the required sticker swaps, put on the blindfold and execute those swaps from memory.

This guide assumes that you can already solve a 3x3 and understand ordinary cube notation.

1

Learn the three algorithms

Two controlled swaps and one parity correction.

The swap algorithms deliberately affect both corners and edges. This is not an error: the collateral swaps cancel when each algorithm is performed an even number of times. Setup moves must preserve the protected collateral positions so they remain consistent throughout execution.

Corner swap

Swaps corner stickers A and P. It also swaps edge stickers A and D. If you are familiar with full PLL then you will recognise that this is just a Y perm without the F moves at the start and finish, in essence an F perm is doing an F move set-up into this algorithm, it is possible to do many other algorithms like this but it usually isn't optimal.

R U R' U' R' F R2 U' R' U' R U R' F'

Edge swap

Swaps edge stickers B and D. It also swaps corner stickers B and C. If you are familiar with full PLL you will recognise that this is just a T perm.

R U' R' U' R U R' F' R U R' U' R' F R

Parity correction

Use this between corner and edge execution when the corner memo contains an odd number of swaps. The edge memo will also be odd. The parity algorithm swaps the B and C corners and the A and D edges, if you are familiar with full PLL then you will recognise that this is just an Ra perm.

R U' R' U' R U R D R' U' R D' R' U2 R' U'
2

Learn the lettering scheme

Every corner sticker and edge sticker receives a letter.

Faces are taken in U, L, F, R, B, D order. Each face receives four letters running clockwise: U is A–D, L is E–H, F is I–L, R is M–P, B is Q–T and D is U–X.

Corner letters

The corner buffer is the A/E/R piece. During memorisation you normally trace from sticker A; returning to A, E or R means that the current corner cycle has reached the buffer piece.

All three stickers of the corner buffer piece are blue.

Edge letters

The edge buffer is the B/M piece. Returning to B or M means that the current edge cycle has reached the buffer piece.

Both stickers of the edge buffer piece are blue.
3

Memorise the solution

Trace corners and edges as ordered letter cycles.

Corner memorisation

  1. Look at the sticker currently occupying the A buffer position.
  2. Find the lettered sticker position where it belongs and memorise that letter.
  3. Now inspect the sticker currently in that target position and find where it belongs.
  4. Continue until the cycle returns to A, E or R.
  5. If unsolved corners remain, begin a cycle break with any unused corner sticker. Memorise the break-in letter, trace the new cycle, and memorise that same letter again when it closes.

A twisted corner contributes two letters: record one sticker position and then the position to which that sticker must move.

Illustrative cycle only: A → C → T → P → A.

Edge memorisation

  1. Start from edge sticker B.
  2. Find where the sticker in the B position belongs and memorise that letter.
  3. Continue tracing targets until you return to B or M.
  4. If unused edges remain, use a cycle break in the same way as for corners.

A flipped edge is represented by both of its sticker letters.

Illustrative cycle only: B → J → V → D → B.
4

Execute the memorised swaps

Setup, swap, undo—one letter at a time.

Execute corners first

For each corner letter, use setup moves to bring that target sticker to the P position. Perform the corner-swap algorithm, then reverse the setup moves exactly.

Target swapA ↔ P corner stickers.
Protected during every corner setupDo not move either edge piece involved in the A ↔ D collateral swap: the A/E edge or the D/Q edge.

The setup moves may disturb other pieces temporarily because undoing them restores those pieces. The protected A/E and D/Q edge pieces are the exception: moving either one during setup would relocate the collateral edge swap and destroy the cancellation logic.

Then execute edges

For each edge letter, use setup moves to bring that target sticker to the D position. Perform the edge-swap algorithm, then reverse the setup moves.

Target swapB ↔ D edge stickers.
Protected during every edge setupDo not move either corner piece involved in the B ↔ C collateral swap: the B/M/Q corner or the C/J/N corner.
5

Understand parity

Odd corner and edge memo lengths leave one collateral swap of each type.

Every corner-swap algorithm also swaps the A and D edges. With an even number of corner swaps, those collateral edge swaps cancel in pairs. With an odd number, A and D remain swapped.

Every edge-swap algorithm also swaps the B and C corners. With an even number of edge swaps, those collateral corner swaps cancel. With an odd number, B and C remain swapped.

A legal cube position has matching permutation parity, so an odd corner memo is accompanied by an odd edge memo. After completing the corners—but before beginning the edges—perform the parity algorithm once. It corrects the outstanding collateral swaps so the edge phase can finish normally.

Even corner memoDo not perform the parity algorithm.
Odd corner memoPerform the parity algorithm once before edge execution.
6

Attempt your first solve

Accuracy matters more than speed.

1. Fix your orientationUse the same cube orientation whenever you read the lettering scheme.
2. Memo cornersTrace every corner, including cycle breaks and twists.
3. Memo edgesKeep this memo separate and note flipped edges.
4. Execute cornersSetup to P, swap A–P, then undo every setup.
5. Check parityIf corner memo was odd, perform parity now.
6. Execute edgesSetup to D, swap B–D, then undo every setup.
Ready to practise?

Follow two complete example solves

See how corner and edge cycles, cycle breaks, flipped pieces and parity are identified in two fully worked 3×3 blindfolded solves.

View example solves