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How to solve a 2×3×3

The 2×3×3 is an interesting cuboid which is solved much like a 3×3. This guide takes you from the first cross to the final edge permutation in six clear steps.

Before you begin

Top fewest-moves solvers sometimes reduce a 3×3 to a 2×3×3 as the first step of a method called Domino Reduction which is very different from this simple tutorial which is designed for solving an actual 2×3×3 simply.

If you can solve a normal 3×3, much of the colour scheme and recognition will already feel familiar.

1

Learn the notation

The notation is the same as 3×3 notation, but fewer moves are possible. An apostrophe means an anticlockwise turn when looking directly at that face. The only right-face turn used is a half-turn (quarter turns of the Right, Left, Front and Back layers are impossible).

2

Solve the cross

The completed yellow cross
Find a yellow edge

Start by solving a cross, just as on a 3×3. This guide uses yellow. Find each yellow edge and use R2 or F2 to move it into the yellow layer.

Make sure the side colour of every cross edge also matches the centre beside it. If you are unsure of your puzzle’s colour scheme, compare it with a normal 3×3.

3

Solve the corners

Hold the corner above its destination
The first layer is complete
The opposite face is automatically oriented

Find a corner and hold it in the top layer directly above the position where it belongs. Perform the algorithm once to insert it. Repeat for the remaining corners.

Insert a corner

R2 U R2 U' R2

Once all four first-layer corners are solved, orientation of the final layer—OLL in the beginner 3×3 method—is automatically complete.

4

Permute the corners

The top colour is now oriented, but the corners may be in the wrong positions. Look for corners whose side colours match their centres.

Two correct corners are adjacent

Hold the two correct corners on the left, then perform the algorithm once.

Two correct corners are diagonal

Perform the algorithm once from any angle. This produces the adjacent-corner case; place the correct corners on the left and repeat.

Corner permutation

R2 U' R2 U R2 D' U R2 U R2 U' R2
5

Permute the edges

On the QiYi 2×3×3, normal M-slice PLL algorithms can work. The cuboid-specific algorithms below are often easier, and they also cover positions which would be impossible on a standard 3×3.

Swap opposite edges

R2 U2 R2 U2 R2 U2

Swap adjacent edges

R2 U R2 U' R2 U2 R2 U2 R2 U' R2 U' R2