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Faster beginner method

4 Look Last Layer

Solve the last layer in four predictable stages: orient the edges, orient the corners, position the corners, then position the edges.

4 looks16 cases16 algorithms

Why learn four-look last layer?

Beginner methods often repeat the same algorithms several times. Learning a small set of recognisable cases lets you finish the last layer with fewer pauses and fewer repeated moves.

This method divides OLL and PLL into two looks each. It is a natural bridge between a beginner solution and full OLL and PLL.

1st

OLL part 1: orient the edges

Make a yellow cross on top.

OLL means Orientation of the Last Layer. In this first look, ignore the corners and identify the pattern formed by the four yellow edge stickers. There are three possible unsolved cases.

DotNo yellow edges face upwards. The viewing angle matches the original guide: front is green and right is orange.
L shapeHold the two oriented edges at the back and left, as shown.
LineHold the yellow line horizontally.
Dot

This combines the line and L algorithms.

F R U R' U' F' U2 F U R U' R' F'
L shape
F U R U' R' F'
Line
F R U R' U' F'
2nd

OLL part 2: orient the corners

Turn the yellow corner stickers upwards.

After making the yellow cross, one of these seven cases will remain. The grey stickers are deliberately ignored; use the yellow stickers on top and around the outside to recognise the case.

1. Sune
2. Anti-SuneThe inverse of Sune.
3. L
4. U
5. T
6. H
7. Pi
1. SuneR U R' U R U2 R'
2. Anti-SuneR U2 R' U' R U' R'
3. LF R' F' r U R U' r'
4. UR2 D R' U2 R D' R' U2 R'
5. Tr U R' U' r' F R F'
6. HR U2 R' U' R U R' U' R U' R'
7. PiR U2 R2 U' R2 U' R2 U2 R
3rd

PLL part 1: position the corners

Put every last-layer corner in its correct location.

PLL means Permutation of the Last Layer. The entire top should remain yellow. Look at the side colours of the corners to decide which case you have.

Adjacent corner swap: A permIf two correct corners are on the same face, hold them at the back as shown.
Diagonal corner swap: Y permUse this when no face has two correct corners.
A permR' F R' B2 R F' R' B2 R2
Y permF R U' R' U' R U R' F' R U R' U' R' F R F'
4th

PLL part 2: position the edges

Cycle or swap the final four edges.

About 73% of the time you will see a U perm, with one edge already solved. Put the solved edge at the back, then check which way the other three edges must cycle. When no edge is solved, use the Z or H pattern.

Ua permThe three unsolved edges cycle clockwise.
Ub permThe three unsolved edges cycle anticlockwise.
Z permThe right and front edges swap; the back and left edges also swap.
H permFront swaps with back, while right swaps with left.
Ua permR U' R U R U R U' R' U' R2
Ub permR2 U R U R' U' R' U' R' U R
Z permM2 U' M2 U' M' U2 M2 U2 M'
H permM2 U' M2 U2 M2 U' M2

Algorithm summary

OLL edgesDot, L and line
OLL cornersSune, Anti-Sune, L, U, T, H and Pi
PLL cornersA perm and Y perm
PLL edgesUa, Ub, Z and H perms