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Beginner Megaminx method

How to solve a Megaminx

Build a five-edge star, extend it face by face and finish the last layer with a small set of familiar 3×3-style algorithms.

Assumes you can solve a 3×3Full six-face diagramsMove-by-move notation

Before you begin

This guide assumes that you can already solve a 3×3. If not, begin with the 3×3 written tutorial. It also helps to be comfortable solving a cross and inserting first-two-layer pieces; the under-one-minute guide introduces those skills.

A Megaminx has 12 faces, but each diagram shows the six faces visible from one useful angle. Grey pieces marked with x are not important to the current example.

1

Solve the white star

The Megaminx equivalent of the 3×3 cross has five edges.

Find the five white edge pieces and place them around the white centre. Each edge must match both the white centre and the centre on the neighbouring face.

There are more pieces to search through than on a 3×3, so finding the correct edge may initially take longer. Concentrate on one white edge at a time.

Five white edges form a star and match the adjacent centres.
First find a white edge.

Match the side colour

Move the edge around the lower faces until its other colour lines up with the corresponding centre. Here, the green sticker must match the green centre.

Example alignmentDR' DR' DL' DL'
Show notation images
The edge is matched and ready to lift into the star.

Bring it up to white

Once the side colour matches its centre, turn that face to bring the white sticker into the white star. Repeat the same process for the other four edges.

2

Insert the first-face corners

Put the white star on the bottom and use familiar corner insertions.

Turn the puzzle so the white face is on the bottom. Find a white corner, identify the two side colours and move it directly above the slot between the matching centres.

Insert it by repeating the familiar four-move trigger until the corner is solved. Repeat for all five white corners.

Right corner insertionR U R' U'
Notation images
Hold the completed star on the bottom.
Move the corner above the slot between its two matching centres, then insert it.
3

Insert the first ring of edges

Use the same right and left edge insertions as beginner F2L.

Choose a slot above one of the solved white corners and find the edge containing the two colours of that slot. Match its front colour to the centre, then decide whether it belongs on the right or left.

An edge ready to enter the slot on the right.

Right insertion

U R U' R' U' F' U F
Show notation images
Move the solved area to the bottom-left for the mirror insertion.

Left insertion

U' L' U L U F L' F'
Show notation images

Repeat until all five edges surrounding the white face are solved. Together, the white face and this ring form the first two layers around your starting face.

4

Build the remaining faces around the puzzle

Finish a small cross, insert two corners and then insert two edges.

You now repeat a short three-part process around the Megaminx. Select a neighbouring face, complete the remaining edges of its star, place that face towards the bottom and solve its two new corner-edge pairs.

Finish the small star→Insert two corners→Insert two edges→Choose the next face
Only two yellow edges remain to complete this small star.

Start the second face

In this example, find and insert the yellow-orange and yellow-green edges.

Build the second set of corner-edge pairs.

Extend its layers

Put the new face towards the bottom and insert its two corners and two edges.

Purple has only one star edge left to solve.

Choose the easiest next face

Select one of the faces with only one unsolved star edge, then repeat the process.

Finish the purple star, then solve its two corners and two edges.
Afterwards, choose whichever of the three available faces looks easiest.

Continue with orange

Here, orange is selected next. Put it at the bottom-right, insert the final star edge and then solve its corners and edges using the same insertions.

Continue around the puzzle until only the final face and its neighbouring pairs remain.

Complete the orange star before inserting its pairs.
5

Finish the final first-two-layer pairs

Use a temporary pseudo-slot when the real slot is blocked.

Insert the final edge to complete the last small star.

Complete the final star

Solve the available corner-edge pair on the right normally. The remaining left pair cannot initially be inserted into its true slot without disturbing solved pieces.

The remaining pair needs a temporary slot.

Create a pseudo-slot

Turn the front face once to place a temporary unsolved slot where you can build the pair safely.

F
Show notation image
The front turn creates a temporary working slot.
Find and insert the corner and edge as though the temporary slot were their real destination.

Restore the face and solve the real slot

Once the pair is built, undo the front-face setup move. The pair moves into place and the actual final corner-edge pair becomes available. Insert that last pair normally.

All first-two-layer pieces are solved; only the last layer remains.
6

Orient the five last-layer edges

Make a five-edge cross using the familiar 3×3 edge-orientation algorithm.

The Megaminx has five last-layer edges, so its cases look different from the dot, L and line cases on a 3×3. The algorithm is the same:

Edge orientationF R U R' U' F'
Notation images
One edge is oriented.

Dot equivalent

Put the solved edge at the back and perform the algorithm. Reassess the new case.

Three oriented edges form the triangle-equivalent case.

Triangle equivalent

Hold the oriented edges at back-right, back-left and left as shown. Perform the algorithm twice.

Three separated edges form the line equivalent.

Line equivalent

Hold the oriented edges at back-left, left and right as shown. Perform the algorithm once.

7

Move the cross edges into their correct positions

Check how many side colours can line up with their centres.

Turn the upper layer and count the edges that can match their side centres at the same time.

Two adjacent edges can match.

Two adjacent matches

Hold the matching edges at back-left and back-right.

R' U' R U' R U U R'
Show notation images

Two non-adjacent matches

Hold one matching edge at back-left and the other at the front.

R U R' U U R U U R'
Show notation images

If only one edge can match, use the adjacent-match algorithm once and inspect the result again.

After one algorithm, this becomes one of the two-match cases.
8

Twist the last-layer corners

Keep the last layer at the bottom-right and twist one corner at a time.

Position the unsolved last layer at the bottom-right. Bring a corner that needs twisting to the working position shown. Repeat the four-move trigger according to the direction of its last-layer sticker.

The last-layer sticker faces towards you.

Sticker facing front

Perform the trigger four times.

(R U R' U') × 4
Show one repetition
The last-layer sticker faces to the right.

Sticker facing right

Perform the trigger twice.

(R U R' U') × 2
Show one repetition

After twisting one corner, turn DR' to bring the next corner into the working position. Do not rotate the entire puzzle and do not repair the temporarily scrambled pieces. Repeat until every last-layer corner is oriented; the surrounding faces will restore themselves when the final corner is complete.

9

Cycle the final corners

Remove one corner, turn the lower-right face to its destination and reinsert it.

The last-layer stickers face correctly, but the corners are in the wrong positions.

Identify the corner cycle

Keep the last layer at the bottom-right and locate a corner that belongs somewhere else.

Take the working corner out of the layer.

Remove the corner

R U R'
Show notation images
Turn DR until the empty slot reaches the corner's destination.

Move to its destination

Turn the DR face until the removed corner is above the place where it belongs.

Insert the first corner with R U' R'. Turn DR again until the next displaced corner reaches its destination, then insert it with R U R'. Continue turning DR and alternating the appropriate insertion until every corner is in the correct position.

Corner-cycle building blocksR U' R'   /   R U R'
Show both insertions